Not only was your opponent able to clock your pattern of bluffing whenever you had a drawing hand that did not materialize, but your results were never a function of your own actions. Instead, the results you achieved were wholly dependent on your opponent’s decision.

GAME THEORY WITHOUT GAMES

By: Lou Krieger©

Game theory has long been applicable to poker. I first encountered it in Nesmith C. Ankeny’s "Poker Strategy: Winning With Game Theory," published in 1981. David Sklansky also discussed game theory two years later in his seminal work, "Winning Poker."

Despite its name, game theory is not really about such leisure-time diversions as Monopoly, Parcheesi, Scrabble, and Trivial Pursuit. It’s a branch of mathematics that deals with decision-making and has applicability in fields as diverse as economics, political science, operations research, military science, and poker æ where the idea is to optimize a decision rather than to maximize or minimize any one of a multitude of possible choices.

Suppose you’re heads-up in a poker game after all the cards have been dealt, and you know nothing about your opponent. You’ve never played against him before and haven’t been able to pick up even the slightest inkling of a tell. In fact, why don’t we just assume you’re playing against the Invisible Man. You don’t have much of a hand – nothing more, actually, than a busted flush æ and the only way you can win is by bluffing successfully. To complete this set-up, let’s assume your opponent knows with absolute certainty that you were on a flush draw. Although he cannot beat a flush, his hand is strong enough to beat any busted flush.

Here’s where game theory comes into play. Suppose you decide to bet every flush draw — whether you make it or not. What do you think would happen? A cautious opponent would throw his hand away most of the time, and you’d win the pot whenever he did. But if your adversary were a decent player, he’d begin to suspect you of larceny and would call with increasing regularity.

Once he pegs you as a habitual bluffer, he will call every time you come out betting. Now the situation has reversed itself. Rather than winning each time you came out betting, you’d lose much of the time. Only your legitimate hands would win, and your opponent would win a pot that now includes one additional bet whenever you bluffed.

Suppose you took the opposite tack, never bluffed, and bet only when you made a legitimate hand. Just as he did when you bluffed too often, your opponent would soon get wise to you. Once he gloms on to the fact that you never bluff, he would adjust his strategy accordingly by folding when you bet and showing down the best whenever you checked.

Do you see what’s happening here? Not only was your opponent able to clock your pattern of bluffing whenever you had a drawing hand that did not materialize, but your results were never a function of your own actions. Instead, the results you achieved were wholly dependent on your opponent’s decision. You were no longer in charge. Your playing strategy allowed the locus of control to pass to your opponent, who, by virtue of his calling or folding decisions, was the one who determined how much you won or lost.

It’s pretty clear from all of this that you can’t be a one-dimensional player, and you don’t have to know about an arcane branch of mathematics called game theory to tell you that. Even if you only bluffed once in a blue moon, or refrained from bluffing just this once æ no matter how much you’d really like to steal that pot æ you’d establish opportunities for your opponent to make errors by forcing him to make a decision about the legitimacy of your hand. If you always bluff, or never bluff, your opponent is relieved of this responsibility and freed from the chance of making a mistake. If he knows you bluff all the time or perhaps realizes that you never bluff at all æ either way it makes no difference æ his strategy is as easy as it is obvious, and he will maximize his winnings as a result.

But when you veer away from polar extremes, your opponent is put to the test: Do you or don’t you have the goods? And you know what, whenever you give your opponent a chance to make mistakes, some mistakes will be made. He will, I will, and every player who’s ever lived will make errors in judgment. In poker, no one makes the right decision all the time; it’s a game of incomplete information, and in the absence of absolute certainty, wrong decisions will be made.
Game theory gives one the wherewithal to optimize decision making, thus guaranteeing that by bluffing with a certain frequency it will not matter how your opponent responds. Game theory allows you to control the outcome of your actions and optimize æ while neither maximizing nor minimizing æ the results you achieve.

Here’s how to bluff using game theory. Make sure the odds against your bluff are equal to the odds your opponent is getting from the pot. Confusing? Not really. Suppose your bet creates a situation where your opponent will be getting 4:1 odds from the pot. That’s easy to imagine. The pot contains $300, and by calling your $100 bet, your opponent stands to win $400 if he shows down the best hand.

Now, let’s say any one of eight available cards would have given you the winning hand. If you bluff whenever two predetermined cards come up in addition to the eight you need, you are bluffing at a frequency that precludes your opponent from taking advantage of your bluffing proclivities æ regardless of what he chooses to do.

How easy is that to pull off? You can trigger your bluff versus not-bluff decision by randomizing it with cards. Suppose you are looking for either a seven or a queen to complete your hand. Any one of those eight cards will do; it doesn’t matter which one pops out of the deck. Now suppose you tell yourself that you will come out bluffing if your last card is a red deuce instead of the hoped-for seven or queen. Now you’ve given yourself two bluffing cards æ randomly selected, and that’s critically important æ as well as eight winning cards in the 4-to-1 ratio of winning cards to your opponent’s pot odds, thus optimizing your results.

But there is a rub. It’s tough to make these kinds of calculations in the heat of battle. Most players don’t do this sort of thing; trust me. Nevertheless, you can work out common drawing situations in advance, just like we did here, and you don’t even have to be absolutely precise. Oh, sure, it’s stylish to be right on the money, mathematically speaking. As long as you realize that to play winning poker you have to allow yourself the opportunity to make mistakes at the polar extremes – neither habitually bluffing nor always checking, nor always calling your opponent’s wager or folding every time he bets æ to avoid making more costly mistakes in the middle.
When all is said and done, you’re not even going to use game theory all that often at the table. And the more you play, and the better able you are to read your opponent æ putting him on a hand, as it were, and picking up tells æ the less you’ll have to rely on game theory. After all, you usually won’t be playing against the Invisible Man. Even if you play on line, where your opponents actually are invisible, you can discover tells and read them for hands based on their proclivities for checking versus betting and calling versus folding.

While game theory is pretty cool stuff, and we all owe a debt of gratitude to Ankeny and Sklansky for presenting it so cogently, its greatest value probably lies in assisting us to learn how often to bluff for value as well as how frequently to fold or try to snap off your opponent’s bluff.
Raise your game with Lou Krieger, poker columnist for Card Player Magazine, host for Royal Vegas Poker and author of
Hold'em Excellence:From Beginner to winner, More Hold'em Excellence: A Winner for Life, Poker for Dummies, Gambling for Dummies, Internet Poker: How To Play And Beat Online Poker Games and winning Omaha-8 Poker.
 

© 2000-2001, Lou Krieger. All rights reserved.